I attended Alan's presentation at Furtherfield Commons yesterday evening, and one of the pieces he showed was a Second Life-based piece called 'suicide' (http://www.alansondheim.org/suicide.mp4) which I hadn't seen before, and which made a strong impression on me. For those who don't know it, it's a blurry grey-green maelstrom of shapes and transitions - one of Alan's characteristic 'edgespace' experiments, where he takes a virtual 3D environment and pushes it to the point where the software can't handle what he's trying to make it do, and everything starts going into meltdown. This one is a particularly extreme example, and seems to have caught even Alan himself off-guard, as you can see from a number of text-comments he posts on-screen as the piece unfolds - 'What the hell? Where did that come from?' etc. All of a sudden, in the middle of this whirling chaos, a cube appears - Alan comments that he's sure he didn't put that in there - followed by what looks startlingly like a fertilized egg trying to achieve its first cell-division - 'Fuck it's a cell of some kind... It's a ctenophore', says Alan. Then the software crashes, or rather jams, and the message 'You have committed suicide' appears onscreen.

It struck me on the way home that this piece ticks a lot of the boxes in Edmund Burke's theory of the sublime, from the eighteenth century -

'Edmund Burke was not the first philosopher to be intrigued by the power and complexity of the idea of the sublime but his account of it was exceedingly influential. He broke the idea of the sublime down into seven aspects, all of which he argued were discernible in the natural world and in natural phenomena:

Darkness – which constrains the sense of sight (primary among the five senses)
Obscurity – which confuses judgement
Privation (or deprivation) – since pain is more powerful than pleasure
Vastness – which is beyond comprehension
Magnificence – in the face of which we are in awe
Loudness – which overwhelms us
Suddenness – which shocks our sensibilities to the point of disablement'

(http://www.tate.org.uk/art/research-publications/the-sublime/christine-riding-and-nigel-llewellyn-british-art-and-the-sublime-r1109418)

In a nutshell Burke's theory was that things which overwhelm and bewilder us, fill us with awe, carry us beyond the bounds of our own power of comprehension and force us to confront the otherness of the non-human world, have a more profound affect on us than things which are orderly, harmonious, symmetrical, explicable and unsurprising. The sublime was therefore more profoundly affecting than the beautiful and the picturesque: mountains, cataracts, thunderstorms, ravines, avalanches and so forth were more profoundly affecting than placid rivers, lakes, sandy beaches, gardens and pastures.

Of course in Alan's piece we're getting the sense of obscurity, confusion/privation of the senses, shock, bewilderment and otherness described by Burke - but we're not getting them from nature. On the contrary, we're getting them in just about the most unnatural way possible. And for Burke, the fact that we were getting these experiences from nature meant that we were getting them from God. A glimpse of the sublime was a glimpse of the Almighty. Yet here we are, it seems, having those same experiences in an environment which is entirely man-made, albeit distorted and pushed beyond the limit of its own rules to the point where those rules seem to disintegrate and something else seems to emerge. I think Alan made the remark 'It felt as if some other intelligence was in there' - because the cube and the cell-creature seemed to pop up of their own accord, without any agency on his part. A glitch of the software and a trick of the imagination no doubt, but a bona fide experience of the sublime nevertheless, which is what's so intriguing about it.

Just thought I'd mention it.

Edward
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