/use/games/scored Sent from my iPhone
> On Mar 15, 2016, at 2:04 PM, Kamil Cholewiński <[email protected]> wrote: > > On Tue, 15 Mar 2016, Theo de Raadt <[email protected]> wrote: >>>> You obviously cannot make them private, because that destroys inter- >>>> terminal games, and you cannot remove the common data because it is the >>>> game status data. >>> >>> The rest of the gamedev world seems to handle this situation by >>> splitting the game into a client and a server part. >>> >>> The client handles whatever the player is supposed to witness with their >>> eyes, and communicates with the server using some network protocol. The >>> server accepts client input, executes the game logic, keeps the game >>> state, updates connected clients, and keeps scores. >>> >>> This would probably be a major rewrite for most games. >> >> You propose to start a score daemon all the time? Yes, you do... > > I didn't suggest it to be enabled by default. Administrator's choice. > Users can spawn private instances. No more dangerous than installing > openarena-server from ports. > > Not a score daemon but a game server. If it's a simple daemon keeping > scores, it couldn't stop users from submitting any score they please and > thus cheating.

