On Sat, Jan 15, 2022 at 7:43 AM Nikolay Sivov <nsi...@codeweavers.com> wrote:
>
>
>
> On 1/14/22 23:05, Vincent Torri wrote:
> > On Fri, Jan 14, 2022 at 6:31 PM Nikolay Sivov <nsi...@codeweavers.com> 
> > wrote:
> >>> on the contrary, CreateBitmap(), DrawBitmap(), BeginDraw(), EndDraw()
> >>> or SetTransform() are working with the C API.
> >>>
> >>> Does someone have an idea of the problem. I have a test program if you 
> >>> want
> >> It's a known thing, C-compatible prototypes would be different for such
> >> methods:
> >>
> >> D2D1_SIZE_U * ID3D1HwndRenderTarget_GetPixelSize(void *this, D2D1_SIZE_U
> >> *size).
> > but then I have a compilation error because in d2d1.h provided by
> > mingw-w64, GetPixelSize() has only 1 argument, not 2.
>
> Naturally, because headers are not prepared for that.
>
> If you wanted to use C++ with msvc compatible prototypes, there is
> WIDL_EXPLICIT_AGGREGATE_RETURNS for that,
> for C definitions it won't work, you'll have to use wine headers, or
> more specifically a header widl produces from wine's d2d1.idl. Widl
> detects such cases automatically, see is_aggregate_return() in widl sources.
>
> I think what should be done is WIDL_EXPLICIT_AGGREGATE_RETURNS case for
> C definitions patched in for mingw headers.

who is the maintainer of these headers ? Jacek ? Martin ?

for now, what i can do is just having my own declarations in my source
code, based on wine generated headers

thank you

Vincent Torri


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