On Mon, Oct 26, 2020 at 2:41 PM Nikolay Sivov <nsi...@codeweavers.com> wrote:
>
>
>
> On 10/26/20 4:25 PM, Vincent Torri wrote:
> > On Mon, Oct 26, 2020 at 2:06 PM Nikolay Sivov <nsi...@codeweavers.com> 
> > wrote:
> >>
> >>
> >> On 10/26/20 4:00 PM, Vincent Torri wrote:
> >>> On Mon, Oct 26, 2020 at 12:44 PM Nikolay Sivov <nsi...@codeweavers.com> 
> >>> wrote:
> >>>>
> >>>> On 10/26/20 2:35 PM, Vincent Torri wrote:
> >>>>> On Mon, Oct 26, 2020 at 12:15 PM Nikolay Sivov <nsi...@codeweavers.com> 
> >>>>> wrote:
> >>>>>> On 10/26/20 11:55 AM, Vincent Torri wrote:
> >>>>>>> On Sun, Oct 25, 2020 at 10:03 PM Biswapriyo Nath 
> >>>>>>> <nathbap...@gmail.com> wrote:
> >>>>>>>> Which specific APIs are you interested in? As far as I know, most of
> >>>>>>>> them are COM interfaces.
> >>>>>>> IDXGIDebug_ReportLiveObjects
> >>>>>>>
> >>>>>>> i'm coding in C, not C++.
> >>>>>> It's a regular interface method available through dxgidebug.h, why do
> >>>>>> you need an import library for this?
> >>>>> if i link against the dll directly, IDXGIDebug_ReportLiveObjects is 
> >>>>> undefined
> >>>>>
> >>>>> so i guess that ass all the other symbols work, there is something in
> >>>>> the import lib that takes care of the C API
> >>>> To get C macros you'll need:
> >>>>
> >>>> #define COBJMACROS
> >>> i know, i already do that and i already call direct3d, direct2d and dxgi 
> >>> C API
> >>>
> >>>> My guess is that you should use DXGIGetDebugInterface(&IID_IDXGIDebug),
> >>>> and then call IDXGIDebug_ReportLiveObjects() on returned interface.
> >>> btw, without linking to the dxgidebug dll :
> >>>
> >>> $ gcc -g -Wall -Wextra -o d2d.exe d2d.c -ld3d11 -ld2d1 -ldxgi -luuid
> >>> C:/Documents/msys2/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe:
> >>> C:\Documents\msys2\tmp\ccjEHgWG.o:d2d.c:(.rdata$.refptr.DXGI_DEBUG_ALL[.refptr.DXGI_DEBUG_ALL]+0x0):
> >>> undefined reference to `DXGI_DEBUG_ALL'
> >>> C:/Documents/msys2/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe:
> >>> C:\Documents\msys2\tmp\ccjEHgWG.o:d2d.c:(.rdata$.refptr.IID_IDXGIDebug[.refptr.IID_IDXGIDebug]+0x0):
> >>> undefined reference to `IID_IDXGIDebug'
> >>> collect2.exe: error: ld returned 1 exit status
> >>>
> >>> DXGI_DEBUG_ALL and IID_IDXGIDebug are defined only with C++ in dxgidebug.h
> >> How does it work with MS C compiler? You probably need to link with
> >> -ldxguid as well.
> > same error
> Again, what would you be using on Windows with MS compiler to link with
> these guids?

VS is  no go : i plan to use direct2d and VS' d2d.h does not include C
interface...

>My guess is dxguid, and if true mingw will simply have to
> amend it with dxgidebug guids.

so mingw problem...

> >
> >
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