On 25.12.2015 18:50, Alexey Solovey wrote: > Hello. Will you support of Vulkan API or not?
I don't see anything about Vulkan on MSDN. Therefore, after one act of googling, i would assume that all vulkan-ish stuff comes from the Vulkan library supplied by the GPU driver, and MinGW only ever needs to have appropriate Vulkan headers (also, you will need a Vulkan extension library to correctly fill out Vulkan vtables). That is, assuming that Vulkan behaves identically to OpenGL as far as API design goes. Correct me if i'm wrong. -- O< ascii ribbon - stop html email! - www.asciiribbon.org
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