On Thu, Mar 11, 2010 at 9:13 AM, Jerome Glisse <[email protected]> wrote:
> Also i think GLSL state that the sampler information should be defined
> at shader build time but the TGSI doesn't seems to provide those, for
> r600 i need to have a shader rewritting because of this (it's not big
> and i don't mind much and i also can avoid rewritting by checking if
> there is a change in the bound sampler).

Yeah, welcome to TGSI. You'll have to do like r300g and recompile the shader.

-- 
Only fools are easily impressed by what is only
barely beyond their reach. ~ Unknown

Corbin Simpson
<[email protected]>

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