Hi Guys, I am trying to implement the openGL Readpixels for depth buffer in plain c++. I have tried to dig into openGL for this but I think this is protected and I think its done in hardware. I tried to look in mesa but can't seem to track it down. If anyone knows which file the mesa code is in please point me in the right direction, I would really appreciate it. I just need to see how mesa deals with this.
I am actually also trying to find glViewPort implementation. I have the math that goes with it but again want to see how mesa has implemented it. Any help will be appreciated... -- View this message in context: http://old.nabble.com/Searching-for-the-Depth-Buffer-implementation-tp27752068p27752068.html Sent from the mesa3d-dev mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
