> Personally I'm > going to take a break from this thread, spend a couple of days looking > at i965, etc, to see what can be done to improve things there, and > maybe come back with an alternate proposal.
Yes, I think that the most important step is to precisely determine how both hardware (and especially the newer cards you mentioned) works and how shader APIs (especially DirectX) are defined. Once the workings of both are known and agreed upon, the best solution should be hopefully be clear. In addition to looking at hardware such as i965, it would be awesome to find some clear and unambiguous documentation on DirectX shader semantics. and agree on its interpretation. ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
