Brian Paul <[email protected]> writes: > tom fogal wrote: > > I'd like to trim down the libGL ABI. Appended is the start of an > > approach that is going to work, and I just need to put in the time > > to complete everything. > > > > Thoughts? > > This looks pretty good. Just a few comments. > > 1. The other glapi generator scripts are written in Python. It would > be nice if we'd keep with that convention, rather than use sh.
Okay. > 2. We'll need a way to add extra symbols to the export map in some > cases. For example, the libOSMesa.so library needs to access some > symbols in libGL.so, such as swrast_CreateContext(), etc. This could > be as simple as supporting an additional exports file that gets > appended onto the gl_exports file. It would be nice for me/my projects if libOSMesa.so was completely standalone. Can we just include all of those needed symbols while building it? Of course, you're probably referencing one example among many, and such a feature is simple, so I'll include it regardless. -tom ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
