On Mon, 2009-12-14 at 08:19 -0800, Keith Whitwell wrote:
> On Mon, 2009-12-14 at 08:04 -0800, José Fonseca wrote:
> > On Mon, 2009-12-14 at 05:39 -0800, Keith Whitwell wrote:
> > > On Sun, 2009-12-13 at 15:27 -0800, Marek Olšák wrote:
> > > >
> > > > +static INLINE
> > > > +void util_blitter_save_fragment_sampler_states(
> > > > + struct blitter_context *blitter,
> > > > + int num_sampler_states,
> > > > + void **sampler_states)
> > > > +{
> > > > + assert(num_textures <= 32);
> > > > +
> > > > + blitter->saved_num_sampler_states = num_sampler_states;
> > > > + memcpy(blitter->saved_sampler_states, sampler_states,
> > > > + num_sampler_states * sizeof(void *));
> > > > +}
> > > > +
> > >
> > > Have you tried compiling with debug enabled? The assert above fails to
> > > compile. Also, can you use Elements() or similar instead of the
> > > hard-coded 32?
> > >
> > > Maybe we can figure out how to go back to having asserts keep exposing
> > > their contents to the compiler even on non-debug builds. This used to
> > > work without problem on linux and helped a lot to avoid these type of
> > > problems.
> >
> > I wouldn't say without a problem: defining assert(expr) as (void)0
> > instead of (void)(expr) on release builds yielded a non-negligible
> > performance improvement. I don't recall the exact figure, but I believe
> > it was the 3-5% for the driver I was benchmarking at the time. YMMV.
> > Different drivers will give different results, but there's nothing
> > platform specific about this.
>
> It's not hard to avoid excuting code... For instance we could always
> have it translated to something like:
>
> if (0) {
> (void)(expr);
> }
> (void)(0)
>
Obviously I would have meant to say something cleaner like:
do {
if (0) { (void)(expr); }
}
while (0)
Keith
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