On Thursday 10 December 2009 16:57:09 Igor Oliveira wrote: > On Thu, Dec 10, 2009 at 6:32 AM, Zack Rusin <[email protected]> wrote: > > On Wednesday 09 December 2009 20:30:56 Igor Oliveira wrote: > >> Hi Zack, > >> > >> 1) agreed. OpencCL is a complete different project and should exist in > >> a different repository. > >> 1.1) Well use Gallium as CPU backend is a software dilemma: > >> "All problems in computer science can be solved by another level of > >> indirection...except for the problem of too many layers of > >> indirection" > >> But in my opinion we can use Gallium for CPU operations too, using > >> gallium as a backend for all device types we maintain a code > >> consistency. > > > > Yes, it will certainly make the code a lot cleaner. I think using > > llvmpipe we might be able to get it working fairly quickly. I'll need to > > finish a few features in Gallium3d first. In particular we'll need to > > figure out how to handle memory hierarchies, i.e. private/shared/global > > memory accesses in shaders. Then we'll have some basic tgsi stuff like > > scatter reads and writes to structured buffers, types in tgsi (int{8-64}, > > float, double}, barrier and memory barrier instructions, atomic reduction > > instructions, performance events and likely trap/breakpoint instructions. > > We'll be getting all those fixed within the next few weeks. > > > > z > > right, > So until fix that issues i would be working in building system(i have > many hacked things here), create an unit test environment and finish > the patchs(that i sent to you) to implement all things used in OpenCL > documentation(like errors handler in context creating).
That sounds great Igor. > Other thing that could be done or started is the api_memory, you > already implemented some cpu_buffers operations, right? or i am wrong? That was a while back, all of that code should likely go. I think we'll end up needing something like D3D11_BIND_UNORDERED_ACCESS and D3D11_RESOURCE_MISC_BUFFER_STRUCTURED flags in Gallium3d but we can tackle that later. z ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
