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Ben Holmes wrote:

Apply pretty much the same review comments from the previous test to
this one. :)

> ---
>  tests/all.tests                  |    1 +
>  tests/texturing/CMakeLists.txt   |    1 +
>  tests/texturing/rg-supply-rgba.c |  117 
> ++++++++++++++++++++++++++++++++++++++
>  3 files changed, 119 insertions(+), 0 deletions(-)
>  create mode 100755 tests/texturing/rg-supply-rgba.c
> 
> diff --git a/tests/all.tests b/tests/all.tests
> index 97e766a..78d1659 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -231,6 +231,7 @@ add_plain_test(texturing, 'depth-tex-modes-glsl')
>  add_plain_test(texturing, 'depth-tex-compare')
>  add_plain_test(texturing, 'rg-draw-pixels')
>  add_plain_test(texturing, 'rg-copy-tex')
> +add_plain_test(texturing, 'rg-supply-rgba')
>  
>  glslparsertest = Group()
>  def add_glslparsertest(shader, result):
> diff --git a/tests/texturing/CMakeLists.txt b/tests/texturing/CMakeLists.txt
> index c2e754f..0966fbb 100644
> --- a/tests/texturing/CMakeLists.txt
> +++ b/tests/texturing/CMakeLists.txt
> @@ -43,3 +43,4 @@ add_executable (depth-tex-compare depth-tex-compare.c)
>  add_executable (tex-swizzle tex-swizzle.c)
>  add_executable (rg-draw-pixels rg-draw-pixels.c)
>  add_executable (rg-copy-tex rg-copy-tex.c)
> +add_executable (rg-supply-rgba rg-supply-rgba.c)
> diff --git a/tests/texturing/rg-supply-rgba.c 
> b/tests/texturing/rg-supply-rgba.c
> new file mode 100755
> index 0000000..8d403b7
> --- /dev/null
> +++ b/tests/texturing/rg-supply-rgba.c
> @@ -0,0 +1,117 @@
> +/*
> + * Copyright © 2009 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + * Authors:
> + *   Ben Holmes <[email protected]>
> + */
> +
> +/*
> + * Supplies rgba data to glTexImage2d but with internal formats GL_R8
> + * and GL_RG8. Checks rendered for g and b values (should be zero)
> + */
> +
> +#include "piglit-util.h"
> +int piglit_width = 40, piglit_height = 30;
> +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
> +
> +static GLuint tex[2];
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +     piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +
> +     glEnable(GL_TEXTURE_2D);
> +     glClearColor(0.2, 0.2, 0.2, 1.0);
> +}
> +
> +static void
> +loadTex()
> +{
> +     int height = 2;
> +     int width = 2;
> +     int i, j;
> +
> +     GLfloat texData[width][height][4];
> +     for (i=0; i < width; ++i) {
> +             for (j=0; j < height; ++j) {
> +                     if ((i+j) & 1) {
> +                             texData[i][j][0] = 1.0;
> +                             texData[i][j][1] = 1.0;
> +                             texData[i][j][2] = 1.0;
> +                             texData[i][j][3] = 1.0;
> +
> +                     }
> +                     else {
> +                             texData[i][j][0] = 0.0;
> +                             texData[i][j][1] = 0.0;
> +                             texData[i][j][2] = 0.0;
> +                             texData[i][j][3] = 0.0;
> +
> +                     }
> +             }
> +     }
> +
> +
> +     glGenTextures(2, tex);
> +     glBindTexture(GL_TEXTURE_2D, tex[0]);
> +     glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
> +     glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0,
> +                     GL_RGBA, GL_FLOAT, texData);
> +
> +
> +     glBindTexture(GL_TEXTURE_2D, tex[1]);
> +     glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
> +     glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width, height, 0,
> +                     GL_RGBA, GL_FLOAT, texData);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +     glClear(GL_COLOR_BUFFER_BIT);
> +     glBindTexture(GL_TEXTURE_2D, tex[0]);
> +     piglit_draw_rect_tex(0,0,10,10,0,0,1,1);
> +
> +     glBindTexture(GL_TEXTURE_2D, tex[1]);
> +     piglit_draw_rect_tex(11,0,21,10,0,0,1,1);
> +
> +     GLboolean pass = GL_TRUE;
> +     GLfloat red[3] = {1.0, 0.0, 0.0};
> +     GLfloat redgreen[3] = {1.0, 1.0, 0.0};
> +
> +     pass = pass && piglit_probe_pixel_rgb(6, 0, red);
> +     pass = pass && piglit_probe_pixel_rgb(117, 0, redgreen);
> +
> +     glFinish();
> +     glutSwapBuffers();
> +
> +     return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
> +}

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