http://bugs.freedesktop.org/show_bug.cgi?id=10232
[EMAIL PROTECTED] changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
------- Comment #5 from [EMAIL PROTECTED] 2007-03-18 03:20 PST -------
We can't get the expected result in the following situation if appling this
fix.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, ...)
glGetTexImage(GL_TEXTURE_2D,0, GL_LUMINANCE, ...)
I think _mesa_pack_rgba_span_float should always computes L according to L =
R+G+B. if table6.1 is applied for glGetTexImage before calling
_mesa_pack_rgba_span_float(commit ee5b7f0574c6c5bce9ab75a2825f1fe089a57fa5), L
is R+G+B=R for internal luminance, for other internal format, L is still R+G+B.
Hence we should remove this fix from mesa.
Right ?
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