http://bugs.freedesktop.org/show_bug.cgi?id=10232


[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|CLOSED                      |REOPENED
         Resolution|FIXED                       |




------- Comment #5 from [EMAIL PROTECTED]  2007-03-18 03:20 PST -------
We can't get the expected result in the following situation if appling this
fix.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, ...)
glGetTexImage(GL_TEXTURE_2D,0, GL_LUMINANCE, ...)

I think _mesa_pack_rgba_span_float should always computes L according to L =
R+G+B. if table6.1 is applied for glGetTexImage before calling
_mesa_pack_rgba_span_float(commit ee5b7f0574c6c5bce9ab75a2825f1fe089a57fa5), L
is R+G+B=R for internal luminance, for other internal format, L is still R+G+B.
Hence we should remove this fix from mesa. 
Right ?


-- 
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.

-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to