http://bugs.freedesktop.org/show_bug.cgi?id=10183

           Summary: [Indirect Render] glRastPos*()'s light color calculation
                    is incorrect
           Product: Mesa
           Version: CVS
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]
                CC: [EMAIL PROTECTED], [EMAIL PROTECTED]


The test case (https://bugs.freedesktop.org/attachment.cgi?id=8710) in bug
#9977 is used to test glRastPos*() and its light color calculation. Now it can
pass when DRI is enabled or when I have export LIBGL_ALWAYS_INDIRECT=1. 
But when I remove the 3D driver, the Xorg(AIGLX) will request soft rendering,
then the test case in bug #9977 will fail. So the bitmap's light color
calculation is incorrect under indirect rendering.
Detail info about the test case please refer to bug #9977.

I'm wondered that why glRastPos() do not call main/rastpos.c/shade_rastpos
after remove 3D driver?


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