Roland Scheidegger wrote:
> Currently, fog in vertex programs doesn't work when using per-vertex
> fog, since the fog factor computation is not done in the tnl pipeline. I
> think the most elegant solution to this problem would be to just move
> the (slightly changed) fog pipeline stage to after the various vertex
> prog extensions. Is it safe to move pipeline stages around? I think it
> should be as long as a stage doesn't need the output of another one. It
> seems to work (only tested with arb_vp), but I might miss some
> pitfalls... (obviously, hw drivers using their own pipelines would need
> to change the order too).

There's no requirement that OpenGL implement per-vertex fog.  Ideally, 
it would always be done per-fragment, so that it properly modifies the 
post-texture color.

Per-vertex fog (triggered by glHint(GL_FASTEST/GL_DONT_CARE)) was 
intended as a way to allow a faster/less-accurate fog effect on slower 
hardware/software.

If the R200 supports per-pixel fog, is there any reason why we don't 
want to use it all the time?

-Brian

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