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https://bugs.freedesktop.org/show_bug.cgi?id=8410
------- Additional Comments From [EMAIL PROTECTED] 2006-09-24 12:39 -------
Created an attachment (id=7146)
--> (https://bugs.freedesktop.org/attachment.cgi?id=7146&action=view)
simple testcase showing broken glcolor3/glcolor4 behaviour
Ok, here's a simple testcase which shows the broken behaviour. Each of the
"quads" (which are actually tri-strips to mirror doomsday more closely) should
have two vertices fully opaque and 2 which are fully transparent (btw this is a
hacked up fogcoord.c test, yeah I'm lazy). The bug only seems to manifest
itself if you change the size more than once, and only when going from glColor4
-> glColor3 -> glColor4 -> glColor3, which from a quick look is exactly what
doomsday is doing.
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