> Beware, some functionality is still missing: > [...] > - dFdx, dFdy functions,
Aren't these for fragment shaders only? At least I can't see how you could define these in vertex shaders. If it's good enough for software rendering, then it's good enough for the drivers. Philipp _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
