Philipp Klaus Krause wrote:
> Brian Paul wrote:
> 
>>Philipp Klaus Krause wrote:
>>
>>>What's the current state of shaders in Mesa?
>>
>>The GL_ARB_vertex/fragment_shader extensions are supported.
>>
>>
>>>I see that src/mesa/shader/slang directory growing since a long time.
>>>Is there something useable? If yes, how do I make it compile?
>>
>>You don't have to do anything special to compile it.
>>
> 
> 
> So, I only have to add the extensions to the extensions strings reported
> by the DRI drivers?
> Surely vertex shaders can be enabled for all drivers where vertex
> programs are enabled (and some more)?

I wasn't thinking of the DRI drivers.  It probably wouldn't be too 
much work, but it would be a (slow) software path.

It's enabled in the software drivers (i.e. xlib driver) if you want to 
try it.

-Brian



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