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https://bugs.freedesktop.org/show_bug.cgi?id=7082
------- Additional Comments From [EMAIL PROTECTED] 2006-05-31 16:16 -------
Created an attachment (id=5777)
--> (https://bugs.freedesktop.org/attachment.cgi?id=5777&action=view)
attempt to fix swz in mesa
Is there a good reason why the swz field only must be 8 bits?
This patch changes it to be the same as the prog_src Swizzle field (so 37 bits
instead of 33 bits out of 64 are used).
And, the OPCODE_SWZ handling is completely changed (no longer tries to emulate
it with multiple RSW instructions), the code got much, much easier to
understand and as a bonus it seems to work...
However, I haven't looked at the codegen stuff yet. Maybe there's some bad
interference there (it certainly won't work without changes).
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