On Thu, May 18, 2006 at 07:56:11AM -0700, Ian Romanick wrote: > Once upon a time, IBM had an OpenGL debugger on AIX called ZAPdb. It > worked in a similar way to this. However, instead of "just" logging > what calls were made, it would generate C code to replay the calls. > You could run any application with it, compile the generated C code, > run it, and see the exact same thing.
Mine is at http://spyglass.sf.net/. TBH I'm not sure it's compiling right now, since I haven't touched the code in a while and GUI is in a very primitive state. But it does what you describe, it needs a few patches to get it to actually output something compilable, but it's almost there and it does in fact work for most programs. I've been saying to myself that I will pick this up again RSN ... as it turns, I might have some time for this in the near future. Marcelo PS: I used something based on this code to, ehm, "mod" Quake (you know, translucent walls and stuff like that ;-) ------------------------------------------------------- All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications in the hosting industry. Fanatical Support. Click to learn more http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642 _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
