Philipp Klaus Krause wrote:
Brian Paul wrote:
OK, I guess I assumed color index mode. If you're using GL_INDEX_OFFSET
in RGB mode, that means you're using glPixelMap() to convert the color
indexes in your image to RGB.
Is that correct?
-Brian
Yes.
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 32, color_memory[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 32, color_memory[1]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 32, color_memory[2]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 32, color_memory[3]);
OK, I've fixed this in CVS. You can grab the updated file from
http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/swrast/s_drawpix.c if
you want.
-Brian
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