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https://bugs.freedesktop.org/show_bug.cgi?id=6941
------- Additional Comments From [EMAIL PROTECTED] 2006-05-18 02:23 -------
Yes Michel, there should be no need to call glViewport during initialization
since the OpenGL spec says that the first time a new rendering context is bound
to a window, the context's viewport and scissor box should be initialized to
match the window size.
This is done in _mesa_make_current():
if (newCtx->FirstTimeCurrent) {
/* set initial viewport and scissor size now */
_mesa_set_viewport(newCtx, 0, 0,
drawBuffer->Width, drawBuffer->Height);
_mesa_set_scissor(newCtx, 0, 0,
drawBuffer->Width, drawBuffer->Height );
check_context_limits(newCtx);
}
Tilman, can you set a breakpoint there and see if drawBuffer->Width and Height
are 300 (the initial window size)?
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