Hello, Tomorrow I am going to make changes that will affect drivers too.
The _TNL_ATTRIB_* 32-bit space has been exhausted after adding 16 new vertex shader attributes that cannot alias conventional ones. Doing so, the TNLcontext::render_inputs will be renamed to render_inputs_bitset[]. The name of SScontext::last_index will change too. From now on this fields will be handled with special macros, so if in the future we have another 32-bit exhaustion, this will be handled transparently. I never touched drivers area, so the question is. Should I try to make changes to them to prevent compilation breaks or leave it to individual parties and only send a how-to to them? -- Pozdrawiam, Michal Krol ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
