Hello,

Tomorrow I am going to make changes
that will affect drivers too.

The _TNL_ATTRIB_* 32-bit space has been
exhausted after adding 16 new vertex shader
attributes that cannot alias conventional ones.
Doing so, the TNLcontext::render_inputs will
be renamed to render_inputs_bitset[].
The name of SScontext::last_index will change
too. From now on this fields will be handled with
special macros, so if in the future we have
another 32-bit exhaustion, this will be handled
transparently.

I never touched drivers area, so the question is.
Should I try to make changes to them to prevent
compilation breaks or leave it to individual parties
and only send a how-to to them?

--
Pozdrawiam,
Michal Krol


-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to