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https://bugs.freedesktop.org/show_bug.cgi?id=5785
------- Additional Comments From [EMAIL PROTECTED] 2006-02-02 05:00 -------
(In reply to comment #1)
> With the new memory manager that Keith is writing, this won't be an issue. We
> should always be able to map any texture into the GART, so the allocations
> will
> never fail.
I'm not sure that this solves this completely. Or is it possible to map any ram
to GART? The maximum size could get pretty big (for instance, on the r200, with
cubemaps you'd need about 720MB to map everything in the worst case).
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