>> Any news/updates on the Mesa implementations of these specs? I was under
>> the impression someone was implementing EXT_fragment_lighting, but haven't
>> really heard or seen anything about this lately.
>I don't think anyone is working on it. All I saw was talk, no code.
For the sake of time, I went straight to some simple phong shading code. It
was actually quite trivial, but my implementation is grossly non-optimal. If
anyone is interested, I can walk them through exactly what I did.
If you're interested, Brian, I could do a "real" version of the Phong stuff
in a few months (when I'll finally have time =). If you're interested in
working on this Gareth, I can help you get started.
Jonathan Dinerstein
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