Eero Pajarre wrote:
> 
> I have a patch which adds support for RGB5_A1 internal
> texture format for mesa/3dfx driver.
> 
> (Now it is an appropriate time to inform me that the 3dfx does
> not really support this internal format, and I have imagined
> that the color quality improved when compared to RGBA4)
> 
> The patch contains following:
> 
> 1) one line change, which I think is a bugfix for an issue
> which becomes visible with this internal type
> 
> 2) the required case alternatives to texture code
> 
> 3) a minor, but noticeable, performance improvement
> for PPro (and later), at least with MS compilers.
> This changes some unsigned short temporary
> variables to unsigned (and save PPRO from 16<->32 bit problems)
> 
> I can separate the last issue if needed.
> 
> Would this be ok for 3.3? If yes I can post this to
> the mailing list, or to Brian.
> 
> The fix does not contain the code needed to reply
> to the R/G/B bit length queries (When I did this I
> couldn't find this code in (FX) mesa at all)

You can send me the patch.

-Brian


_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to