Howard Luby of Mediascape Corp (http://www.mediascape.com) has given me a beta copy of their Artstream app, which enabled me to track down a segfault in the tessellation code. Thanks, Howard! For some reason, the global vertex count (used to sort the vertices from left to right) was getting too large and thus the sort array was having problems. -- Gareth ============================================== Gareth Hughes mailto:[EMAIL PROTECTED] Bell Labs Australia ph: +61 2 9352 8608 _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
