This is due to one or more bugs in the new GLU tessellation routines. I am hoping to have a few free days over the Christmas break to have a look into this, but in the mean time you can help me out by doing the following: 1) Compile with -DDEBUG 2) Set the environment variable GLU_TESS_DBG_LEVEL to 20 or higher (varies the amount of output generated) 3) Re-run the application, and redirect standard error to a file. There will be a _lot_ of info being dumped, and you'll have to kill it when it starts infinite looping. 4) Send me the output file. I can then track down where things are going wrong. I should really create a README to explain how to generate this debugging output or something... Thanks for your help. I'll get back to you when I've fixed the problem. -- Gareth _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
