Hi, for some time i thought this was a bug in the glx-mga driver, but its the same with X11-sw and 3dfx: http://www.tu-bs.de/~y0000980/q2water.jpg (taken from "quake2 +map q2dm1") The water is supposed to be blue like the small triangle i have marked. For some silly reason it is mostly blue in the current glx-mga - only clipped triangles are green instead of blue, but with SW & 3dfx renderer it's still a complete mess. Another thing not working correct are the fullscreen blends q2 uses when you pick up an item or get damaged. They are correct with the SW renderer, not rendered at all with 3Dfx, and with random colors with glx-mga... I suspect vertex buffers get not updated correctly. Andree PS: Yet another bug: When i start "quake +map q2dm1" on 3Dfx, the console background gets not rendered -> displayed text overwrites itself... _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
