> 2) What's the best way to handle multiple drivers for different chipsets?
Well, the best way that I have found to handle it is to use GGIMesa,
which lets you keep the exact same libGL.so core and dynamically load
driver modules on a per-hardware or per-rendering-system basis.
Jon
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- Re: [Mesa-dev] beta 3 release Stephen J Baker
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- Re: [Mesa-dev] beta 3 release Stephen J Baker
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