It appears that glEnd does not directly set Current.Primitive
to GL_POLYGON+1, leaving this task to vbxform code. (which
is not always called here)
glGetError checks the Current.Primitive directly before
calling VB_FLUSH.
This seems to lead to incorrect errors of type
"glGetError called between begin/end"
Eero
_______________________________________________
Mesa-dev maillist - [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev
- Re: [Mesa-dev] glEnd/glGetError bug? Eero Pajarre
- Re: [Mesa-dev] glEnd/glGetError bug? Brian Paul
- Re: [Mesa-dev] glEnd/glGetError bug? Eero Pajarre
- Re: [Mesa-dev] glEnd/glGetError bug? Keith Whitwell
- Re: [Mesa-dev] glEnd/glGetError bug? Brian Paul
