I fixed a bug in gl_create_context() which could have caused any
multi-context application to fail.  I had two bug reports whose
symptoms matched this problem.  If any of you have experienced
strangeness with a multi-context application you should test again.

The fix was a one-liner in gl_create_context():
replaced
   SET_IMMEDIATE(ctx, ctx->VB->IM);
with
   ctx->input = ctx->VB->IM;

-Brian
 
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Brian Paul        Avid Technology / Softimage      [EMAIL PROTECTED]


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