I fixed a bug in gl_create_context() which could have caused any multi-context application to fail. I had two bug reports whose symptoms matched this problem. If any of you have experienced strangeness with a multi-context application you should test again. The fix was a one-liner in gl_create_context(): replaced SET_IMMEDIATE(ctx, ctx->VB->IM); with ctx->input = ctx->VB->IM; -Brian ---------------------------------------------------------------------- Brian Paul Avid Technology / Softimage [EMAIL PROTECTED] _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
