This got sent to Brian instead of to the MesaDev list, because I replied to
one of his postings on the MesaDev list.

Someone should fix that damn reply-to field.

----- Original Message -----
From: Keith Harrison <[EMAIL PROTECTED]>
To: Brian Paul <[EMAIL PROTECTED]>
Sent: Monday, May 24, 1999 2:51 PM
Subject: Re: [Mesa-dev] Mesa 3.1 beta 2 released


>
> ----- Original Message -----
> From: Brian Paul <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>;
> <[EMAIL PROTECTED]>
> Sent: Sunday, May 23, 1999 12:07 PM
> Subject: [Mesa-dev] Mesa 3.1 beta 2 released
>
>
> > Mesa 3.1 beta 2 can be downloaded from ftp://ftp.mesa3d.org/mesa/beta/
>
> NOTE: All Win32 with VC5.
>
> 1) fxwgl.c:
> #include <windows.h> should be moved before gl.h includes.
>
> 2) api1.c:
> gl_EvalCoord1f and gl_EvalCoord2f should have GLAPIENTRY removed.
>
> 3) Q2 crashes with vertex arrays enabled (gl_vertex_arrays=1)
>
> 4) Can't compile with USE_X86_ASM or USE_3DNOW_ASM. Have people used NASM
> for their asm code? This was debated long-and-hard, but it looks like
inline
> assembler has been used instead.
>
> Regards,
>
> Keith Harrison
> SiO2 Software.
> Birmingham, UK.
> [EMAIL PROTECTED] (personal)
> [EMAIL PROTECTED] (work)
>
>




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