This got sent to Brian instead of to the MesaDev list, because I replied to one of his postings on the MesaDev list. Someone should fix that damn reply-to field. ----- Original Message ----- From: Keith Harrison <[EMAIL PROTECTED]> To: Brian Paul <[EMAIL PROTECTED]> Sent: Monday, May 24, 1999 2:51 PM Subject: Re: [Mesa-dev] Mesa 3.1 beta 2 released > > ----- Original Message ----- > From: Brian Paul <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>; > <[EMAIL PROTECTED]> > Sent: Sunday, May 23, 1999 12:07 PM > Subject: [Mesa-dev] Mesa 3.1 beta 2 released > > > > Mesa 3.1 beta 2 can be downloaded from ftp://ftp.mesa3d.org/mesa/beta/ > > NOTE: All Win32 with VC5. > > 1) fxwgl.c: > #include <windows.h> should be moved before gl.h includes. > > 2) api1.c: > gl_EvalCoord1f and gl_EvalCoord2f should have GLAPIENTRY removed. > > 3) Q2 crashes with vertex arrays enabled (gl_vertex_arrays=1) > > 4) Can't compile with USE_X86_ASM or USE_3DNOW_ASM. Have people used NASM > for their asm code? This was debated long-and-hard, but it looks like inline > assembler has been used instead. > > Regards, > > Keith Harrison > SiO2 Software. > Birmingham, UK. > [EMAIL PROTECTED] (personal) > [EMAIL PROTECTED] (work) > > _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
