Hi,
I just committed the patch [EMAIL PROTECTED] made (but did not commit) to get
rid of the overflow problem in the gears demo.
>*** clip_tmp.h.old Mon Mar 8 15:40:00 1999
>--- clip_tmp.h Mon Mar 8 15:57:58 1999
>***************
>*** 43,48 ****
>--- 43,52 ----
> tmpAndMask &= mask;
> clipMask[i] = mask;
> tmpOrMask |= mask;
>+ vProj[i][3] = 0.0;
>+ vProj[i][0] = 0.0;
>+ vProj[i][1] = 0.0;
>+ vProj[i][2] = 0.0;
> #if 0
> } else if (cw == 0) {
> /* only get here for 0,0,0,0 - not really sure what
This patch solves also most of the overflow/invalid float problems I had with
the GL-modes in xlockmore. Two are still remaining (in the stairs and lament
modes). Probably they result from simmilar "initialization" errors, which up
to now I could not locate. I even did not succeed to reproduce the problem
in one of the demo's.
Jouk
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Jouk Jansen
[EMAIL PROTECTED]
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