Changing the matrix mode alone has no effect on rendering and does
not need to trigger a flush or state validation.
---
src/mesa/main/matrix.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 2b8016a..5ff5ac5 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -151,7 +151,6 @@ _mesa_MatrixMode( GLenum mode )
if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
switch (mode) {
case GL_MODELVIEW:
--
1.9.1
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