---
src/mesa/vbo/vbo_exec_api.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 3943523..a99887a 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -375,13 +375,16 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context
*exec,
* This is when a vertex attribute transitions to a different size.
* For example, we saw a bunch of glTexCoord2f() calls and now we got a
* glTexCoord4f() call. We promote the array from size=2 to size=4.
+ * \param newSize size of new vertex (number of 32-bit words).
*/
static void
-vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize,
GLenum newType)
+vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
+ GLuint newSize, GLenum newType)
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- if (newSize > exec->vtx.attrsz[attr] || newType !=
exec->vtx.attrtype[attr]) {
+ if (newSize > exec->vtx.attrsz[attr] ||
+ newType != exec->vtx.attrtype[attr]) {
/* New size is larger. Need to flush existing vertices and get
* an enlarged vertex format.
*/
--
1.9.1
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