On Wed, 2015-10-07 at 09:20 +0200, Samuel Iglesias Gonsalvez wrote: > Use found_top_level_array_stride instead of > found_top_level_array_size. > > Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]> > --- > src/mesa/main/shader_query.cpp | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/main/shader_query.cpp > b/src/mesa/main/shader_query.cpp > index 6d73e3b..caaa78c 100644 > --- a/src/mesa/main/shader_query.cpp > +++ b/src/mesa/main/shader_query.cpp > @@ -1010,11 +1010,11 @@ > program_resource_top_level_array_stride(struct gl_shader_program > *shProg, > } else { > array_stride = 0; > } > - goto found_top_level_array_size; > + goto found_top_level_array_stride; > } > } > } > -found_top_level_array_size: > +found_top_level_array_stride: > free(interface_name); > free(var_name); > return array_stride; _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
