On Fri, Aug 7, 2015 at 9:41 AM, Ian Romanick <i...@freedesktop.org> wrote:
> So... the buffer object isn't locked during a call to glBufferData?
> Since that allocates the backing storage for the BO, it doesn't seem
> like anything good could happen...

Indeed, that's the case. Is there anything for us to do though? I'm
not clear on whether my patch is exacerbating an existing problem, and
whether I should go forward with it.

(Sorry, I've paged out most of this)
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