On 09/24/2015 01:04 AM, Mark Janes wrote: > Hi Eduardo, > > I can't get this patch to apply to any recent version of glformats.c > > Can you double check it? >
Hi Mark, Yes, I just rebased it and fixed the conflicts. After Jason's feedback, I sent the whole series dropping the last patch, because it seems to just work around 3 dEQP tests that are buggy. http://lists.freedesktop.org/archives/mesa-dev/2015-September/095191.html cheers, Eduardo > thanks, > > Mark > > Eduardo Lima Mitev <el...@igalia.com> writes: > >> When validating format+type+internalFormat for texture pixel operations >> on GLES3, the effective internal format should be used if the one >> specified is an unsized internal format. Page 127, section "3.8 Texturing" >> of the GLES 3.0.4 spec says: >> >> "if internalformat is a base internal format, the effective internal >> format is a sized internal format that is derived from the format and >> type for internal use by the GL. Table 3.12 specifies the mapping of >> format and type to effective internal formats. The effective internal >> format is used by the GL for purposes such as texture completeness or >> type checks for CopyTex* commands. In these cases, the GL is required >> to operate as if the effective internal format was used as the >> internalformat when specifying the texture data." >> >> v2: Per the spec, Luminance8Alpha8, Luminance8 and Alpha8 should not be >> considered sized internal formats. Return the corresponding unsize format >> instead. >> >> v4: * Improved comments in >> _mesa_es3_effective_internal_format_for_format_and_type(). >> * Splitted patch to separate chunk about reordering of >> error_check_subtexture_dimensions() error check, which is not directly >> related with this patch. >> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91582 >> --- >> src/mesa/main/glformats.c | 151 >> ++++++++++++++++++++++++++++++++++++++++++++++ >> 1 file changed, 151 insertions(+) >> >> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c >> index e4e0fdc..36d59bb 100644 >> --- a/src/mesa/main/glformats.c >> +++ b/src/mesa/main/glformats.c >> @@ -2680,6 +2680,127 @@ _mesa_base_tex_format(const struct gl_context *ctx, >> GLint internalFormat) >> } >> >> /** >> + * Returns the effective internal format from a texture format and type. >> + * This is used by texture image operations internally for validation, when >> + * the specified internal format is a base (unsized) format. >> + * >> + * This method will only return a valid effective internal format if the >> + * combination of format, type and internal format in base form, is >> acceptable. >> + * >> + * If a single sized internal format is defined in the spec (OpenGL-ES >> 3.0.4) or >> + * in extensions, to unambiguously correspond to the given base format, then >> + * that internal format is returned as the effective. Otherwise, if the >> + * combination is accepted but a single effective format is not defined, the >> + * passed base format will be returned instead. >> + * >> + * \param format the texture format >> + * \param type the texture type >> + */ >> +static GLenum >> +_mesa_es3_effective_internal_format_for_format_and_type(GLenum format, >> + GLenum type) >> +{ >> + switch (type) { >> + case GL_UNSIGNED_BYTE: >> + switch (format) { >> + case GL_RGBA: >> + return GL_RGBA8; >> + case GL_RGB: >> + return GL_RGB8; >> + /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12, >> + * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as >> effective >> + * internal formats, they do not correspond to GL constants, so the >> base >> + * format is returned instead. >> + */ >> + case GL_LUMINANCE_ALPHA: >> + case GL_LUMINANCE: >> + case GL_ALPHA: >> + return format; >> + } >> + break; >> + >> + case GL_UNSIGNED_SHORT_4_4_4_4: >> + if (format == GL_RGBA) >> + return GL_RGBA4; >> + break; >> + >> + case GL_UNSIGNED_SHORT_5_5_5_1: >> + if (format == GL_RGBA) >> + return GL_RGB5_A1; >> + break; >> + >> + case GL_UNSIGNED_SHORT_5_6_5: >> + if (format == GL_RGB) >> + return GL_RGB565; >> + break; >> + >> + /* OES_packed_depth_stencil */ >> + case GL_UNSIGNED_INT_24_8: >> + if (format == GL_DEPTH_STENCIL) >> + return GL_DEPTH24_STENCIL8; >> + break; >> + >> + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: >> + if (format == GL_DEPTH_STENCIL) >> + return GL_DEPTH32F_STENCIL8; >> + break; >> + >> + case GL_UNSIGNED_SHORT: >> + if (format == GL_DEPTH_COMPONENT) >> + return GL_DEPTH_COMPONENT16; >> + break; >> + >> + case GL_UNSIGNED_INT: >> + /* It can be DEPTH_COMPONENT16 or DEPTH_COMPONENT24, so just return >> + * the format. >> + */ >> + if (format == GL_DEPTH_COMPONENT) >> + return format; >> + break; >> + >> + /* OES_texture_float and OES_texture_half_float */ >> + case GL_FLOAT: >> + if (format == GL_DEPTH_COMPONENT) >> + return GL_DEPTH_COMPONENT32F; >> + /* fall through */ >> + case GL_HALF_FLOAT_OES: >> + switch (format) { >> + case GL_RGBA: >> + case GL_RGB: >> + case GL_LUMINANCE_ALPHA: >> + case GL_LUMINANCE: >> + case GL_ALPHA: >> + case GL_RED: >> + case GL_RG: >> + return format; >> + } >> + break; >> + case GL_HALF_FLOAT: >> + switch (format) { >> + case GL_RG: >> + case GL_RED: >> + return format; >> + } >> + break; >> + >> + /* GL_EXT_texture_type_2_10_10_10_REV */ >> + case GL_UNSIGNED_INT_2_10_10_10_REV: >> + switch (format) { >> + case GL_RGBA: >> + case GL_RGB: >> + return format; >> + } >> + break; >> + >> + default: >> + /* fall through and return NONE */ >> + break; >> + } >> + >> + return GL_NONE; >> +} >> + >> +/** >> * Do error checking of format/type combinations for OpenGL ES 3 >> * glTex[Sub]Image. >> * \return error code, or GL_NO_ERROR. >> @@ -2689,6 +2810,36 @@ _mesa_es3_error_check_format_and_type(const struct >> gl_context *ctx, >> GLenum format, GLenum type, >> GLenum internalFormat) >> { >> + /* If internalFormat is an unsized format, then the effective internal >> + * format derived from format and type should be used instead. Page 127, >> + * section "3.8 Texturing" of the GLES 3.0.4 spec states: >> + * >> + * "if internalformat is a base internal format, the effective >> + * internal format is a sized internal format that is derived >> + * from the format and type for internal use by the GL. >> + * Table 3.12 specifies the mapping of format and type to effective >> + * internal formats. The effective internal format is used by the GL >> + * for purposes such as texture completeness or type checks for >> + * CopyTex* commands. In these cases, the GL is required to operate >> + * as if the effective internal format was used as the internalformat >> + * when specifying the texture data." >> + */ >> + if (_mesa_is_enum_format_unsized(internalFormat)) { >> + GLenum effectiveInternalFormat = >> + _mesa_es3_effective_internal_format_for_format_and_type(format, >> type); >> + >> + if (effectiveInternalFormat == GL_NONE) >> + return GL_INVALID_OPERATION; >> + >> + GLenum baseInternalFormat = >> + _mesa_base_tex_format(ctx, effectiveInternalFormat); >> + >> + if (internalFormat != baseInternalFormat) >> + return GL_INVALID_OPERATION; >> + >> + internalFormat = effectiveInternalFormat; >> + } >> + >> switch (format) { >> case GL_RGBA: >> switch (type) { >> -- >> 2.4.6 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev