From: Marta Lofstedt <[email protected]>
According to OpenGL version 4.5 and OpenGL ES 3.1 standards,
section 7.3:
GL_INVALID_VALUE should be generated, if count is less than 0.
V2: Changed title, eased Open GL ES 3.1 restriction
and added comments.
---
src/mesa/main/shaderapi.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index f9a7d13..1622274 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2003,6 +2003,15 @@ _mesa_create_shader_program(struct gl_context* ctx,
GLboolean separate,
const GLuint shader = create_shader(ctx, type);
GLuint program = 0;
+ /*
+ * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
+ * GL_INVALID_VALUE should be generated if count < 0
+ */
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
+ return program;
+ }
+
if (shader) {
_mesa_ShaderSource(shader, count, strings, NULL);
--
1.9.1
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