On 08/03/2015 01:48 PM, Martin Peres wrote:
On 03/08/15 11:10, Tapani Pälli wrote:_mesa_get_program_resource_name has logic to append '[0]' in name if variable is an array, this should be skipped for XFB varyings that have array index already appended. Fixes: ES31-CTS.program_interface_query.transform-feedback-types Signed-off-by: Tapani Pälli <[email protected]> --- src/mesa/main/shader_query.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index c1a7660..a50c348 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -726,6 +726,12 @@ _mesa_get_program_resource_name(struct gl_shader_program *shProg, bool add_index = !(((programInterface == GL_PROGRAM_INPUT) && res->StageReferences & (1 << MESA_SHADER_GEOMETRY))); + /* Transform feedback varyings have possible array index already appended + * in their names. + */Possibly have the array index already appended? So how do you detect that here?
By 'possible array index' I mean that not all the XFB varyings are arrays. Maybe better text would be just:
"Transform feedback varyings have array index already appended in their names"
If it's not array, then of course it does not have it.
+ if (programInterface == GL_TRANSFORM_FEEDBACK_VARYING) + add_index = false; + if (add_index && _mesa_program_resource_array_size(res)) { int i;
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