Ian Romanick <[email protected]> writes: > From: Ian Romanick <[email protected]> > > Fixes a giant pile of GCC warnings: > > builtin_types.cpp:60:1: warning: missing initializer for member > 'glsl_struct_field::stream' [-Wmissing-field-initializers] > > I had to add a default constructor because a non-default constructor > was added. Otherwise the only constructor would be the one with > parameters, and all the plases like > > glsl_struct_field foo; > > would fail to compile. > > I wanted to do this in two patches. All of the initializers of > glsl_struct_field structures had to be converted to use the > constructor because C++ apparently forces you to do one or the other: > > builtin_types.cpp:61:1: error: could not convert '{glsl_type::float_type, > "near", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0, -1}' from > '<brace-enclosed initializer list>' to 'glsl_struct_field' > > Signed-off-by: Ian Romanick <[email protected]> > Cc: Francisco Jerez <[email protected]> > > Perhaps there's some other C++ way that I don't know.
There is a way for an initializer list to be interpreted as a
constructor call, but it's C++11 :).
> ---
> src/glsl/builtin_types.cpp | 74
> +++++++++++++++++++-------------------
> src/glsl/glsl_types.h | 13 +++++++
> src/glsl/tests/general_ir_test.cpp | 12 ++-----
> src/glsl/tests/varyings_test.cpp | 10 +-----
> 4 files changed, 53 insertions(+), 56 deletions(-)
>
> diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
> index d92e2eb..ffbc5e6 100644
> --- a/src/glsl/builtin_types.cpp
> +++ b/src/glsl/builtin_types.cpp
> @@ -54,64 +54,64 @@
> &glsl_type::_struct_##NAME##_type;
>
> static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
> - { glsl_type::float_type, "near", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "far", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "diff", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> + glsl_struct_field(glsl_type::float_type, "near"),
> + glsl_struct_field(glsl_type::float_type, "far"),
> + glsl_struct_field(glsl_type::float_type, "diff"),
> };
>
> static const struct glsl_struct_field gl_PointParameters_fields[] = {
> - { glsl_type::float_type, "size", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "sizeMin", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "sizeMax", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "fadeThresholdSize", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "distanceConstantAttenuation", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "distanceLinearAttenuation", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "distanceQuadraticAttenuation", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> + glsl_struct_field(glsl_type::float_type, "size"),
> + glsl_struct_field(glsl_type::float_type, "sizeMin"),
> + glsl_struct_field(glsl_type::float_type, "sizeMax"),
> + glsl_struct_field(glsl_type::float_type, "fadeThresholdSize"),
> + glsl_struct_field(glsl_type::float_type, "distanceConstantAttenuation"),
> + glsl_struct_field(glsl_type::float_type, "distanceLinearAttenuation"),
> + glsl_struct_field(glsl_type::float_type, "distanceQuadraticAttenuation"),
> };
>
> static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
> - { glsl_type::vec4_type, "emission", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec4_type, "ambient", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec4_type, "specular", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "shininess", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> + glsl_struct_field(glsl_type::vec4_type, "emission"),
> + glsl_struct_field(glsl_type::vec4_type, "ambient"),
> + glsl_struct_field(glsl_type::vec4_type, "diffuse"),
> + glsl_struct_field(glsl_type::vec4_type, "specular"),
> + glsl_struct_field(glsl_type::float_type, "shininess"),
> };
>
> static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
> - { glsl_type::vec4_type, "ambient", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec4_type, "specular", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec4_type, "position", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec4_type, "halfVector", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec3_type, "spotDirection", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "spotExponent", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "spotCutoff", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "spotCosCutoff", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "constantAttenuation", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "linearAttenuation", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "quadraticAttenuation", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> + glsl_struct_field(glsl_type::vec4_type, "ambient"),
> + glsl_struct_field(glsl_type::vec4_type, "diffuse"),
> + glsl_struct_field(glsl_type::vec4_type, "specular"),
> + glsl_struct_field(glsl_type::vec4_type, "position"),
> + glsl_struct_field(glsl_type::vec4_type, "halfVector"),
> + glsl_struct_field(glsl_type::vec3_type, "spotDirection"),
> + glsl_struct_field(glsl_type::float_type, "spotExponent"),
> + glsl_struct_field(glsl_type::float_type, "spotCutoff"),
> + glsl_struct_field(glsl_type::float_type, "spotCosCutoff"),
> + glsl_struct_field(glsl_type::float_type, "constantAttenuation"),
> + glsl_struct_field(glsl_type::float_type, "linearAttenuation"),
> + glsl_struct_field(glsl_type::float_type, "quadraticAttenuation"),
> };
>
> static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
> - { glsl_type::vec4_type, "ambient", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> + glsl_struct_field(glsl_type::vec4_type, "ambient"),
> };
>
> static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
> - { glsl_type::vec4_type, "sceneColor", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> + glsl_struct_field(glsl_type::vec4_type, "sceneColor"),
> };
>
> static const struct glsl_struct_field gl_LightProducts_fields[] = {
> - { glsl_type::vec4_type, "ambient", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::vec4_type, "specular", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> + glsl_struct_field(glsl_type::vec4_type, "ambient"),
> + glsl_struct_field(glsl_type::vec4_type, "diffuse"),
> + glsl_struct_field(glsl_type::vec4_type, "specular"),
> };
>
> static const struct glsl_struct_field gl_FogParameters_fields[] = {
> - { glsl_type::vec4_type, "color", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "density", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "start", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "end", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> - { glsl_type::float_type, "scale", -1, 0, 0, 0,
> GLSL_MATRIX_LAYOUT_INHERITED, 0 },
> + glsl_struct_field(glsl_type::vec4_type, "color"),
> + glsl_struct_field(glsl_type::float_type, "density"),
> + glsl_struct_field(glsl_type::float_type, "start"),
> + glsl_struct_field(glsl_type::float_type, "end"),
> + glsl_struct_field(glsl_type::float_type, "scale"),
> };
>
> #include "builtin_type_macros.h"
> diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
> index 52672b3..e7c73da 100644
> --- a/src/glsl/glsl_types.h
> +++ b/src/glsl/glsl_types.h
> @@ -781,6 +781,19 @@ struct glsl_struct_field {
> * streams (as in ir_variable::stream). -1 otherwise.
> */
> int stream;
> +
> + glsl_struct_field(const struct glsl_type *_type, const char *_name)
> + : type(_type), name(_name), location(-1), interpolation(0),
> centroid(0),
> + sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
> + stream(-1)
> + {
> + /* empty */
> + }
> +
> + glsl_struct_field()
> + {
> + /* empty */
The empty constructor does match the previous semantics, but it may be a
good idea to initialize the whole struct to some sane defaults while
you're at it. Either way this patch is:
Reviewed-by: Francisco Jerez <[email protected]>
> + }
> };
>
> static inline unsigned int
> diff --git a/src/glsl/tests/general_ir_test.cpp
> b/src/glsl/tests/general_ir_test.cpp
> index 882642d..217305b 100644
> --- a/src/glsl/tests/general_ir_test.cpp
> +++ b/src/glsl/tests/general_ir_test.cpp
> @@ -31,11 +31,7 @@ TEST(ir_variable_constructor, interface)
> void *mem_ctx = ralloc_context(NULL);
>
> static const glsl_struct_field f[] = {
> - {
> - glsl_type::vec(4),
> - "v",
> - false
> - }
> + glsl_struct_field(glsl_type::vec(4), "v")
> };
>
> const glsl_type *const interface =
> @@ -60,11 +56,7 @@ TEST(ir_variable_constructor, interface_array)
> void *mem_ctx = ralloc_context(NULL);
>
> static const glsl_struct_field f[] = {
> - {
> - glsl_type::vec(4),
> - "v",
> - false
> - }
> + glsl_struct_field(glsl_type::vec(4), "v")
> };
>
> const glsl_type *const interface =
> diff --git a/src/glsl/tests/varyings_test.cpp
> b/src/glsl/tests/varyings_test.cpp
> index 62f8c6b..0c4e0a4 100644
> --- a/src/glsl/tests/varyings_test.cpp
> +++ b/src/glsl/tests/varyings_test.cpp
> @@ -76,15 +76,7 @@ public:
> link_varyings::link_varyings()
> {
> static const glsl_struct_field f[] = {
> - {
> - glsl_type::vec(4),
> - "v",
> - false,
> - 0,
> - 0,
> - 0,
> - 0
> - }
> + glsl_struct_field(glsl_type::vec(4), "v")
> };
>
> this->simple_interface =
> --
> 2.1.0
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