From: Alejandro Piñeiro <[email protected]>
This is useful for the upcoming texture support in NIR->vec4 pass,
as we found several cases where the brw_type is available, but not
the glsl_type.
Without this new constructor, the alternative would be:
dst_reg reg(MRF, <reg>)
reg.type = <brw_type>
reg.writemask = <mask>
Adding a new constructor makes code easier to read.
---
src/mesa/drivers/dri/i965/brw_ir_vec4.h | 2 ++
src/mesa/drivers/dri/i965/brw_vec4.cpp | 11 +++++++++++
2 files changed, 13 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_ir_vec4.h
b/src/mesa/drivers/dri/i965/brw_ir_vec4.h
index fceacae..966a410 100644
--- a/src/mesa/drivers/dri/i965/brw_ir_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_ir_vec4.h
@@ -113,6 +113,8 @@ public:
dst_reg(register_file file, int reg);
dst_reg(register_file file, int reg, const glsl_type *type,
unsigned writemask);
+ dst_reg(register_file file, int reg, brw_reg_type type,
+ unsigned writemask);
dst_reg(struct brw_reg reg);
dst_reg(class vec4_visitor *v, const struct glsl_type *type);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp
b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 8f29e50..251f560 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -171,6 +171,17 @@ dst_reg::dst_reg(register_file file, int reg, const
glsl_type *type,
this->writemask = writemask;
}
+dst_reg::dst_reg(register_file file, int reg, brw_reg_type type,
+ unsigned writemask)
+{
+ init();
+
+ this->file = file;
+ this->reg = reg;
+ this->type = type;
+ this->writemask = writemask;
+}
+
dst_reg::dst_reg(struct brw_reg reg)
{
init();
--
2.1.4
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