On Thursday, July 16, 2015 06:41:16 PM Francisco Jerez wrote:
> The logical variant is largely equivalent to the original opcode but
> instead of taking a single payload source it expects the arguments
> that make up the payload separately as individual sources, like:
>
> fb_write_logical null, color0, color1, src0_alpha,
> src_depth, dst_depth, sample_mask, num_components
>
> This patch defines the opcode and usual instruction boilerplate,
> including a placeholder lowering function provided mostly as
> self-documentation of its source registers.
> ---
> src/mesa/drivers/dri/i965/brw_defines.h | 1 +
> src/mesa/drivers/dri/i965/brw_fs.cpp | 34
> ++++++++++++++++++++++++++++++++
> src/mesa/drivers/dri/i965/brw_fs.h | 2 +-
> src/mesa/drivers/dri/i965/brw_shader.cpp | 2 ++
> 4 files changed, 38 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_defines.h
> b/src/mesa/drivers/dri/i965/brw_defines.h
> index 5bf53e3..65685a9 100644
> --- a/src/mesa/drivers/dri/i965/brw_defines.h
> +++ b/src/mesa/drivers/dri/i965/brw_defines.h
> @@ -875,6 +875,7 @@ enum opcode {
> * instructions.
> */
> FS_OPCODE_FB_WRITE = 128,I'd like to start including block comments above our virtual opcodes describing their sources and semantics - it's a natural place to look for that information. For this, perhaps something like: /** * Framebuffer write. * * Source 0: [required] Color 0 * Source 1: [optional] Color 1 (for dual source blend messages) * Source 2: [optional] Src0 Alpha * Source 3: [optional] Source Depth (passthrough from the thread payload) * Source 4: [optional] Destination Depth (gl_FragDepth) * Source 5: [optional] Sample Mask (gl_SampleMask) * Source 6: [required] Number of color components (as a UD immediate). */ Patches 1-10 are: Reviewed-by: Kenneth Graunke <[email protected]> Patches 11-12 are: Acked-by: Kenneth Graunke <[email protected]> > + FS_OPCODE_FB_WRITE_LOGICAL, > FS_OPCODE_BLORP_FB_WRITE, > FS_OPCODE_REP_FB_WRITE, > SHADER_OPCODE_RCP,
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