Since s3tc works for cube maps and 2D arrays, it should also work for
cube arrays. NVIDIA's driver supports this too. This is a minor follow-on
fix for the commit "mesa: fix up some texture error checks".
---
src/mesa/main/teximage.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 842b50d..6aa1bb4 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4588,7 +4588,7 @@ compressed_subtexture_target_check(struct gl_context
*ctx, GLenum target,
* are valid here, which they are not, but of course not mentioned by
* core spec.
*/
- if (target != GL_TEXTURE_2D_ARRAY) {
+ if (target != GL_TEXTURE_2D_ARRAY && target !=
GL_TEXTURE_CUBE_MAP_ARRAY) {
bool invalidformat;
switch (format) {
/* These came from _mesa_is_compressed_format in glformats.c. */
--
1.9.1
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev