On Mon, Jul 06, 2015 at 11:34:23PM +0200, Samuel Pitoiset wrote: > Before validating vertex arrays we need to check if a VBO is present. > Checking if vb->buffer is not NULL fixes the issue. > > Signed-off-by: Samuel Pitoiset <[email protected]> > --- > src/gallium/drivers/nouveau/nv50/nv50_vbo.c | 5 +++++ > 1 file changed, 5 insertions(+) > > diff --git a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c > b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c > index 1fd33b8..3d200bd 100644 > --- a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c > +++ b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c > @@ -382,6 +382,11 @@ nv50_vertex_arrays_validate(struct nv50_context *nv50) > if (nv50->vbo_user & (1 << b)) { > address = addrs[b] + ve->pipe.src_offset; > limit = addrs[b] + limits[b]; > + } else > + if (!vb->buffer) {
Should the else and if be on the same line?
> + BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
> + PUSH_DATA (push, 0);
> + continue;
> } else {
> struct nv04_resource *buf = nv04_resource(vb->buffer);
> if (!(refd & (1 << b))) {
> --
> 2.4.5
>
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