Reviewed-by: Tapani Pälli <[email protected]>
On 06/26/2015 07:54 PM, Neil Roberts wrote:
Since commit 104c8fc2c2aa5621261f8 the GLSL IR will be freed if NIR is
being used. This was causing it to segfault if INTEL_DEBUG=wm is set.
This patch just makes it avoid dumping the GLSL IR in that case.
---
src/mesa/drivers/dri/i965/brw_program.c | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c
b/src/mesa/drivers/dri/i965/brw_program.c
index 2327af7..85e271d 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -574,10 +574,13 @@ brw_dump_ir(const char *stage, struct gl_shader_program
*shader_prog,
struct gl_shader *shader, struct gl_program *prog)
{
if (shader_prog) {
- fprintf(stderr,
- "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
- _mesa_print_ir(stderr, shader->ir, NULL);
- fprintf(stderr, "\n\n");
+ if (shader->ir) {
+ fprintf(stderr,
+ "GLSL IR for native %s shader %d:\n",
+ stage, shader_prog->Name);
+ _mesa_print_ir(stderr, shader->ir, NULL);
+ fprintf(stderr, "\n\n");
+ }
} else {
fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
stage, prog->Id, stage);
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