On 26 June 2015 at 17:38, Brian Paul <[email protected]> wrote: > Digging up the patch from March for reference: > >> This fixes a GL error warning on r200 in Wine. >> >> The GL_ARB_sampler_objects extension does not specify a dependency on >> GL_ARB_shadow or GL_ARB_depth_texture for this value. Just set the value >> and don't do anything else. It won't matter without a depth texture >> being assigned anyway. > > So I take it that Wine calls glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, > mode) even when GL_ARB_shadow is not supported and you get a bunch of GL > errors? > > Has this been reported upstream to Wine so they can fix it? > Stefan is part of upstream, so yeah, we're aware of this.
> I see this sort of thing all the time in Windows OpenGL apps and it's > tempting to just silence some obscure GL errors, but it's a slippery slope. > When I'm debugging a new GL app, seeing GL errors for all the corner cases > can actually be very helpful and I'd hate to lose that. > Well, the argument is that it's actually a bug in Mesa (if perhaps an obscure one) to generate an GL error in this case. We could add a workaround in Wine if we really have to, but the way we're reading the ARB_sampler_objects spec that shouldn't be needed. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
