On Friday, June 26, 2015 03:15:46 PM Mike Stroyan wrote: > The meta code was setting a default depth range for all viewports > and 'restoring' all viewports to depth range values saved from viewport 0. > --- > src/mesa/drivers/common/meta.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c > index 214a68a..9a75019 100644 > --- a/src/mesa/drivers/common/meta.c > +++ b/src/mesa/drivers/common/meta.c > @@ -728,7 +728,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) > save->DepthNear = ctx->ViewportArray[0].Near; > save->DepthFar = ctx->ViewportArray[0].Far; > /* set depth range to default */ > - _mesa_DepthRange(0.0, 1.0); > + _mesa_set_depth_range(ctx, 0, 0.0, 1.0); > } > > if (state & MESA_META_CLAMP_FRAGMENT_COLOR) { > @@ -1129,7 +1129,7 @@ _mesa_meta_end(struct gl_context *ctx) > _mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY, > save->ViewportW, save->ViewportH); > } > - _mesa_DepthRange(save->DepthNear, save->DepthFar); > + _mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar); > } > > if (state & MESA_META_CLAMP_FRAGMENT_COLOR && >
Good catch - this code predates GL_ARB_viewport_array, and really ought to only change viewport 0. Thanks, Mike! Cc: "10.6 10.5" <mesa-sta...@lists.freedesktop.org> Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> Is there a bugzilla entry related to this patch? I'll plan to push this tonight/tomorrow unless someone else objects.
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