This patch is
Reviewed-by: Ian Romanick <[email protected]>
On 06/19/2015 06:08 AM, Jose Fonseca wrote:
> ---
> src/glsl/link_varyings.cpp | 12 ++++++++----
> 1 file changed, 8 insertions(+), 4 deletions(-)
>
> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> index 7b2d4bd..278a778 100644
> --- a/src/glsl/link_varyings.cpp
> +++ b/src/glsl/link_varyings.cpp
> @@ -1540,13 +1540,15 @@ check_against_output_limit(struct gl_context *ctx,
> const unsigned output_components = output_vectors * 4;
> if (output_components > max_output_components) {
> if (ctx->API == API_OPENGLES2 || prog->IsES)
> - linker_error(prog, "shader uses too many output vectors "
> + linker_error(prog, "%s shader uses too many output vectors "
> "(%u > %u)\n",
> + _mesa_shader_stage_to_string(producer->Stage),
> output_vectors,
> max_output_components / 4);
> else
> - linker_error(prog, "shader uses too many output components "
> + linker_error(prog, "%s shader uses too many output components "
> "(%u > %u)\n",
> + _mesa_shader_stage_to_string(producer->Stage),
> output_components,
> max_output_components);
>
> @@ -1579,13 +1581,15 @@ check_against_input_limit(struct gl_context *ctx,
> const unsigned input_components = input_vectors * 4;
> if (input_components > max_input_components) {
> if (ctx->API == API_OPENGLES2 || prog->IsES)
> - linker_error(prog, "shader uses too many input vectors "
> + linker_error(prog, "%s shader uses too many input vectors "
> "(%u > %u)\n",
> + _mesa_shader_stage_to_string(consumer->Stage),
> input_vectors,
> max_input_components / 4);
> else
> - linker_error(prog, "shader uses too many input components "
> + linker_error(prog, "%s shader uses too many input components "
> "(%u > %u)\n",
> + _mesa_shader_stage_to_string(consumer->Stage),
> input_components,
> max_input_components);
>
>
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev